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Blackland
25. August 2010, 18:02
Download direkt (http://zeus-community.net/important/@zeu_AI.7z) OA/OpA Version vom 22.08.2010.

Protegimus schreibt dazu (http://forums.bistudio.com/showpost.php?p=1704115&postcount=539):

"...I'm working to improve AI, especially for infantry based co-op play. Implemented as an addon that can run on server and client or client side only, so that no scripting is required to use it and automatically available for all missions.

So far the following features/improvements are available in addition to the traditional benefits of core Zeus AI skills:
reaction to contact and enemy fire
improved CQB
improved movement under contact
dynamic selection of cover/concealment, including use of buildings

As I've been playing base OA/CO, I've improved a number of aspects that specifically affect the player:
MG recoil is modified to make them properly effective when fired from a supported position. PKM is taken from video footage, though some licence was used to balance against M240 for gameplay purposes. M240 and SAW I've based on experience of GMPG and Minimi respectively, so hopefully they should be pretty much spot on.

Weapon dispersion modified to accurate values for as many weapons as possible. Mounted weapons are also addressed, an important factor for me.
AI dispersion has also been balanced to correctly portray the strengths of the various weapons.
Ammunition ballistics would be the natural complement to this and maybe I'll look to get permission for the future to include some of the excellent work already done for this.

Rocket ballistics is included and rids us of the laser straight flight path for RPG and AT4 rounds - original behaviour appears to be a bug in the game that I hope BIS will address in time...."


In Verbindung mit der SLX-Mod ein durchaus sehr gutes Ergebnis. Ruhig mal testen, optimal für OpA/OA!